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Game 7: Six Coins in the Fountain
We gets rumor that six wyrdstone shards are hidden in old dry fountain near huge white building with many tunnels. Upon arriving, we finds enemy warbands already fighting each other, so we sneaks into position behind them. Seeing dark necromancer alone and unprotected, Malfeasance grins his teeth and warms up for his silver arrow trick. As his arms swing wide above his head, many silver arrows appear, circling as if in whirlpool, and then shooting straight for poor necromancer. But what's this? Clever necromancer nonchalantly extends arm and "poof" - all silver arrows disappear. Malfeasance drops his jaw in amazement, and we get so rattled that we miss all our shots.
In midst of orks and undead fighting hand to hand stands noble female vampire, leader of Mummy's Boys, waging titanic struggle against burly Troll. In final act of savagery, Troll disgorges gallons of vomit his from mouth and nose, coating her with sickening goo. Our necromancer foe sees her fall, and futilely rushes to her aid, only to be knocked down by barrage of ork arrows. As big ork champion was about to lay killing blow upon prone necromancer, Malfeasance shouts, "Why let such a great one die?" and hurls silver arrows into doomed ork, thus saving necromancer's life.
After battle Malfeasance speaks with necromancer, who's name is Rashoud Ibin AlMaird, meaning "Brother of Death." For many years he was lover of Ankh Su-Namun, unlucky vampire who met her demise. Now he is mournful new warband leader, with debt of honor owed to Malfeasance. Nice!
Charge to the next tale.
Retreat back to the main page.
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